/*******************************************************************************
* Copyright (c) 2007, 2008, CerroKai Development
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of CerroKai Development nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY CerroKai Development ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CerroKai Development BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
********************************************************************************/


/*** Included Header Files ***/
#include "Application/wx/part_document.h"
#include "Application/wx/part_view.h"
#include "Application/wx/part_canvas.h"
#include "PartDesign/part.h"
#include "PartDesign/part_feature.h"
#include "Application/keymap.h"


/***********************************************~***************************************************/


IMPLEMENT_DYNAMIC_CLASS(__WILDCAT_NAMESPACE__::WCPartDocument, wxDocument)


/***********************************************~***************************************************/


WCPartDocument::WCPartDocument(void):_part(NULL), _document(NULL) {
	//Nothing else to do for now
}


WCPartDocument::~WCPartDocument(void) {
	//Delete part if it exists
	if (this->_part != NULL) delete this->_part;
}


bool WCPartDocument::OnCreate(const wxString& path, long flags) {
	wxDocument::OnCreate(path, flags);
	InitOpenGL();
	//Create the new part
	this->_part = new WCPart("", "");
	this->_document = this->_part;
	//Set the default surface renderer
	WCPartFeature::DefaultSurfaceRenderer = this->_part->Scene()->ProgramFromName("scn_basiclight");
	//Return true, always...
	return true;
}


/***********************************************~***************************************************/

